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How can I optimize shader performance for AR applications on mobile devices?
Asked on Feb 11, 2026
Answer
Optimizing shader performance for AR applications on mobile devices involves reducing computational complexity and memory usage while maintaining visual quality. This is crucial for achieving smooth frame rates and responsive interactions in AR environments.
<!-- BEGIN COPY / PASTE -->
// Example: Optimize Shader for Mobile AR
Shader "Custom/MobileOptimizedShader" {
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata_t v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
half4 frag (v2f i) : SV_Target {
half4 col = tex2D(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}
<!-- END COPY / PASTE -->Additional Comment:
- Use lower precision types like 'half' instead of 'float' where possible to reduce processing load.
- Avoid complex mathematical operations in the fragment shader; pre-calculate values in the vertex shader.
- Minimize texture lookups and use texture atlases to reduce draw calls.
- Profile and test on actual mobile devices to ensure optimizations are effective under real conditions.
- Consider using Unity's Shader Graph for visual shader development, which can help optimize shader code for mobile platforms.
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