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How can I optimize shader performance for dynamic lighting in a mixed reality app?

Asked on Feb 18, 2026

Answer

Optimizing shader performance for dynamic lighting in a mixed reality app involves balancing visual fidelity with computational efficiency to maintain a smooth user experience. This can be achieved by using techniques such as shader level of detail (LOD), efficient use of lighting calculations, and leveraging platform-specific optimizations available in Unity or Unreal Engine.
<!-- BEGIN COPY / PASTE -->
    // Example: Unity Shader Optimization for Dynamic Lighting
    Shader "Custom/OptimizedDynamicLighting" {
      Properties {
        _Color ("Color", Color) = (1,1,1,1)
        _MainTex ("Base (RGB)", 2D) = "white" {}
      }
      SubShader {
        Tags { "RenderType"="Opaque" }
        LOD 200

        Pass {
          CGPROGRAM
          #pragma vertex vert
          #pragma fragment frag
          #include "UnityCG.cginc"

          struct appdata_t {
            float4 vertex : POSITION;
            float3 normal : NORMAL;
          };

          struct v2f {
            float4 pos : SV_POSITION;
            float3 normal : TEXCOORD0;
          };

          float4 _Color;

          v2f vert (appdata_t v) {
            v2f o;
            o.pos = UnityObjectToClipPos(v.vertex);
            o.normal = UnityObjectToWorldNormal(v.normal);
            return o;
          }

          half4 frag (v2f i) : SV_Target {
            float3 lightDir = normalize(_WorldSpaceLightPos0.xyz);
            float diff = max(0, dot(i.normal, lightDir));
            return half4(_Color.rgb * diff, _Color.a);
          }
          ENDCG
        }
      }
    }
    <!-- END COPY / PASTE -->
Additional Comment:
  • Use shader LOD to adjust complexity based on device capability and distance from the camera.
  • Minimize the number of dynamic lights and prefer baked lighting where possible.
  • Utilize platform-specific optimizations like Vulkan or Metal for better performance.
  • Profile your shaders using tools like Unity's Frame Debugger or Unreal's Shader Complexity view.
✅ Answered with VR/AR Development best practices.

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