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How can I optimize shader performance for real-time mixed reality applications?
Asked on Feb 17, 2026
Answer
Optimizing shader performance in real-time mixed reality applications is crucial for maintaining smooth frame rates and reducing latency. Focus on minimizing computational overhead by simplifying shader logic, reducing texture lookups, and leveraging platform-specific optimizations like foveated rendering.
<!-- BEGIN COPY / PASTE -->
// Example of optimizing a shader in Unity for MR
Shader "Custom/OptimizedShader" {
SubShader {
Tags { "RenderType"="Opaque" }
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
struct appdata_t {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata_t v) {
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
half4 frag(v2f i) : SV_Target {
half4 col = tex2D(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}
<!-- END COPY / PASTE -->Additional Comment:
- Use lower precision types like `half` instead of `float` where possible to reduce GPU load.
- Avoid complex mathematical operations within the fragment shader.
- Utilize Unity's Shader Graph for visual optimization and easier debugging.
- Profile shader performance using tools like Unity's Frame Debugger or RenderDoc.
- Consider using multi-pass shaders only when necessary, as they can increase rendering time.
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